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Development Notes

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24/10/2017

Developer Notes pt.3

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Notes, notes and more notes :)
  • Player Unit Frame has been removed. Realtime player statistics are now hosted on the Action Bar.
  • Action Bar has been implemented, with Abilities able to be dragged onto the bar and cast.
  • Abilities have had a "requiresEnemy" option added, to allow for self-targeting spells.
  • Preparations for UI upgrade from UI 4 to UI 6 have begun.
  • Attacks no longer use a KOTOR style hovering menu, instead favouring a realtime/actionbar combo. Abilities will soon be able to be assigned to the left and right mouse bar, but initially are set as "Basic Attack, Basic Defense"
  • Modular weapon system development begun. Player may craft pieces of a blade, with a final product appearance and statistics reflecting piece choice.
  • "Weavers Den" area added to "The Farm" level. The Weavers are Eternal Ember's primary magical users, weaving the Threads of Creation to their own purposes. Should the player choose the "Scholar" class, they will train with the Weavers in "The Farm" tutorial level.
  • Inventory "Right click to add" functionality added.
  • Fog and Haze added to level. B-E-A-UTIFUL.
  • Additional Melee and Ranged skills added. These skills are effective, but currently only use the base melee and ranged animations.

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  • Home
  • About
  • News
    • Study Blog >
      • Study Materials
  • Media
  • Games
    • Eternal Ember >
      • Development Notes
    • Eternal Online
    • Project "A"
    • Hero Rising
    • Entropy
    • Aonar
    • Draco Terrum
  • Contact