This weeks blog is set in two parts, with this being the first. My task this week was to create a piece of art in the style I chose (for me, obviously a game), that reflects on myself as a creative practitioner. Please note that a link to the art piece in question is located at the bottom of the page.
Island of Embers is a High Fantasy RPG set on the shores of an island in Dracon Interactive’s “Eternal Ember” series. This project was created as a reflection of myself as a creative practitioner, and to explore and examine my current abilities and how they have grown.
Speaking practically, Island of Embers was a chance to visit many areas that I have worked on for years. Terrain Creation, Animation Controllers, AI Programming and Camera Control. I have grown significantly in these areas, learning to mesh my code and design as cleanly as possible. A large part of this is due to a change of view over the last year. Early on in my game design career, I believed that I could single-handedly create masterpieces on the scale of Kingdoms of Amalur, or Skyrim. Harsh experience has shown me that compromise is not only an option, but absolutely necessary until I can secure a position creating games with a team