This is one of the last university blogs for Hero Rising. Not the last overall though! I will be continuing this series for your enjoyment and my recording needs :)
We have had the Fuze Collective Student Showcase last Thursday at Qantm SAE! Me and my friends at my university presented our work in a professional capacity, hoping to be noticed by the industry. It was awesome! Heaps of people showed up, I got some good feedback on my game, and I got to see how the rest of my classes projects turned out. All in all, a good go :)
So I have handed in my project for uni. Whilst this is technically a 'finished product' I am still classifying the game as in beta, due to the amount of content I still wish to add to the game.
First on the list? Implementing the microtransactions and advertisements properly. It's bugging me that they are ineffective. From there, I'm going to spend a couple weeks debugging the current build, so I have a platform off which to spring into adding content.
Further along the line?
Adding an overall game narrative to really give flavour to the game
Considerably upgrading the aesthetics of training. It wont just be an arrow forever, trust me :)
Upgrading work a bit as well, helping to integrate that narrative.
I'll be working on making a bit better of a tutorial system than just the few pages at the front.
I will also be putting in the Project Map page into the Hero Rising web pages for this site, so you can see my plan :)
Thank you all for your support, it means the world!