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22/8/2016

Project Handed In!

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Hey Guys!

​This is one of the last university blogs for Hero Rising. Not the last overall though! I will be continuing this series for your enjoyment and my recording needs :)

So, events...

​We have had the Fuze Collective Student Showcase last Thursday at Qantm SAE! Me and my friends at my university presented our work in a professional capacity, hoping to be noticed by the industry. It was awesome! Heaps of people showed up, I got some good feedback on my game, and I got to see how the rest of my classes projects turned out. All in all, a good go :)

​So I have handed in my project for uni. Whilst this is technically a 'finished product' I am still classifying the game as in beta, due to the amount of content I still wish to add to the game.
​First on the list? Implementing the microtransactions and advertisements properly. It's bugging me that they are ineffective. From there, I'm going to spend a couple weeks debugging the current build, so I have a platform off which to spring into adding content.

Further along the line?

Adding an overall game narrative to really give flavour to the game
​Considerably upgrading the aesthetics of training. It wont just be an arrow forever, trust me :)
​Upgrading work a bit as well, helping to integrate that narrative.
​I'll be working on making a bit better of a tutorial system than just the few pages at the front.

​I will also be putting in the Project Map page into the Hero Rising web pages for this site, so you can see my plan :)

​Thank you all for your support, it means the world!

​Peter Carey

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    My name is Peter Carey, and I am the founder of Dracon Interactive, and creator of Hero Rising. These are my devBlogs.

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  • Home
  • About
  • Media
  • Games
    • The Eternal >
      • Eternal Ember
      • Eternal Shards
    • University >
      • SubTerraneon
      • Hero Rising
  • Tools
    • Sequences
    • Flow
  • Other
    • VR Bow System
    • Project Guardian
    • NLP AI