Dracon Interactive

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1. Debugging ✓

Having just submitted my alpha at university, it is time for production of the project to fall entirely on my own shoulders.
​Thus, to start this, I want a good foundation. I will be spending time working exclusively on bugs. Any ideas I have for new implementation will be recorded, and then ignored :P
​I want this game to be smooth as butter made by Joey Triviani.

2. Narrative Content

Once I have a satisfactory foundation, I want to expand upon the narrative. This will entail creating new areas, and building upon the tutorial system.
​I am aiming to create a universe the player can sink into. One filled with humour, and little tidbits of interestingness everywhere.
​Please don't mistake this for being a purely immersive universe. There will be 4th wall breaks, and bits that just don't make sense. And it will be all purposeful. Its how I do business.

3. Training Rehaul

I think we can all agree that training needs a massive helping hand. The mechanic is there, the fun is kinda there, but the aesthetic is dying a slow painful death. Thus, I will be doing a lot of work to try and make this a lot more fun for you guys to play!

4. Other?

As mentioned above, I will be writing all my ideas down until I finish debug. I also have a history of thinking ... big. Scope is just a work after all :P No, don't worry I know my limits, but this list will definitely be growing as I solidify plans for new elements and mechanics. And don't forget! Hero Rising is a iterative release, so I will be working on areas such as DLC, world upgrades, etc , as I go. AFTER the debug.
Copyright Dracon Interactive (2025)
  • Home
  • About
  • Media
  • Games
    • The Eternal >
      • Eternal Ember
      • Eternal Shards
    • University >
      • SubTerraneon
      • Hero Rising
  • Tools
    • Sequences
    • Flow
  • Other
    • VR Bow System
    • Project Guardian
    • NLP AI